Echomancer/Tikka

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GAMEPLAY
Tikka (谛卡)
6 Star.png Element-Water.png Water Class-Support.png Support
Heal, Support
World UPD-0002#2812H3UH-III Ourea
Faction S.E.E.D.
Released Global

Combat Skills

Limited-Time Meal (Active Skill)
Command CD 1sUses

Tags Buff

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 250% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 288% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 325% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 363% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 400% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 438% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 475% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 513% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 550% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 575% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 600% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 625% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 650% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 675% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.

Enters the [Soul Curry] state for 25s. Resets all the uses of [Worry-Free Meal] to full and the attack mode changed: ATK SPD: 0.40/s, deals Water DMG equal to 700% Final ATK to enemies. (No water zone will be generated in this mode). [Limited-Time Meal] cannot be cast while in the [Soul Curry] state and cannot be cast again for 10s after the Soul Curry state ends.
Worry-Free Meal (Active Skill)
Command CD 15sUses 2

Tags Regen, Buff

Auto Skill:

Heals all allied Echomancers by HP equal to 45% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 16%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 500% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 24%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 52% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 18%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 575% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 27.6%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 59% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 21%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 650% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 31.2%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 65% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 23%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 725% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 34.8%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 72% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 26%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 800% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 38.4%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 79% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 28%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 875% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 42%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 86% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 30%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 950% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 45.6%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 92% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 33%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1025% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 49.2%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 99% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 35%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1100% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 52.8%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 104% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 37%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1150% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 55.2%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 108% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 38%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1200% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 57.6%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 113% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 40%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1250% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 60%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 117% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 42%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1300% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 62.4%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 122% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 43%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1350% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 64.8%(Ignore DR) of Target’s Basic DR.

Auto Skill:

Heals all allied Echomancers by HP equal to 126% Healing Power in every 6s, and triggers a different effect based on the Echomancer's current state: For an ally without a shield, healing is increased by 40%.

For an ally with shields, increases Echomancer’s 45%(CRIT Rate)CRIT RATE for 10s.


Active Skill: Can only be cast while in the [Soul Curry] state

Restores a selected friendly Echomancer's HP by 1400% Healing Power, and grants the following buff effect to this Echomancer for 25s: gains immunity to [Control Effect] and DMG ignores 67.2%(Ignore DR) of Target’s Basic DR.

Patience of Gourmet (SEED Skill)
Charge Time 60s

Tags Damage, Regen, Buff, Debuff, Anti-Air

Deals [True DMG] equal to 9% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 18%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 90% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 360% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).

Deals [True DMG] equal to 11% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 21%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 105% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 420% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).

Deals [True DMG] equal to 12% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 24%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 120% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 480% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).

Deals [True DMG] equal to 14% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 27%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 135% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 540% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).

Deals [True DMG] equal to 14% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 29%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 143% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 570% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).

Deals [True DMG] equal to 15% of current HP to enemies within 400 radius range (Boss Units taking 70% less DMG), Also, generate a [Stew Area] for 15s. Enemies units within the [Stew Area] will have their Water RES reduced by 30%(Target's Resistance Reduction). (Disappears when Tikka is defeated or leaves.)

Grants healing effect to all on-field allied Echomancers lasting for 15s. Restores HP equal to 150% Healing Power per second. For Echomancers with shields and healing effect, when casting Basic Attack to enemies, deal an extra Water DMG equal to 600% Final ATK to the current targeted enemy. (This DMG is considered as dealt by this Echomancer).
Switch: Table Turnover (Basic Skill)
Range 800ATK SPD 0.58/s

Tags Single, Damage, Anti-Air

Deals Water DMG equal to 170% Final ATK to the target and generates a 50 Water Zone at the target's location.

Traits

Base
Able to switch between [Hot Curry] and [Soul Curry] states.


When over-healing an allied Echomancer, 30% of the excess will be converted into shields. The shields can stack up to 100% of the Max HP.
SEED Ability
I When Tikka switches states or casts her Seed Skill, grant shields equal to 300% Healing Power to all allied Echomancers.

When the amount of Tikka's shield reaches 60% of the Max HP, Tikka will be in [Full] state. When Tikka is in [Full] state, DMG dealt by all on-field allies Echomancer increases by 18%(Independent DMG Bonus). (This effect disappears when Tikka is defeated or leaves.)

II -
III The effect of Water RES reduction by [Stew Area] can be also applied to all other elements. The CD of [Worry-Free Meal] is reduced to 8s, and increases 1 use.
IV Skill Level of [Limited-Time Meal] +3
V Skill Level of [Worry-Free Meal] +3
Trait Upgrade
TBD

Fixed Stats
Basic DR 5%
Basic Attack Range
CRIT Rate 5% CRIT DMG 130%
Move Range Move CD
Based on class characteristics,
MST is converted into the following:
MST to Healing Rate
MST to Block Rate
MST to DMG Rate
Basic Stats
Ascension VIT Bonus ATK Bonus MST Bonus
S0
S1
S2
S3
S4
S5
S6
Training Room Bonus
Part 1 Phase I
Phase II
Part 2 Phase I
Phase II
Part 3 Phase I
Phase II

Nexus Skills

Element-Water.png
Skill-Tide Edge.png
Tide Edge Offensive, Engraving ATK Increase (%)

Initial Engraving Stats as Leader

Ascension VIT DEF ATK MST TRM
S0 60 60 60 60 60
S1
S2
S3
S4
S5
S6

Potential Exploration

L0 When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
L1 When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).
L2 When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.
L3 When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.
L4 When set as Leader, each time this Echomancer heals, the healed target’s Extra DMG is increased by 60%(Extra DMG) for 30s.

L5 ATK SPD +5%.
L6 CRIT Rate +5%.
L7 When set as Leader and on the field: Water Echomancers ignore 10%(Ignore DR) of the target's Basic DR. When an Elemental Reaction is triggered on the field, applies a 40%(Target’s DMG Taken Increase) [Elemental Reaction DMG Bonus] to all enemies for 30s.

L8 After being switched to Backup, the redeployment CD is reduced by 15s.
L9 When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.

Tea Time

Bond Level Formula Achievement No Bonus Full Bonus

1 Eirin the Wanderstar, Salt, Cherry - 455 555
1 Lady Fashion, Ginger Cocoa, Room-temp, Coconut Milk, Coffee Jelly, Ring Pick Chef's Instinct - -
1 Classic Checkered Cup, Twilight Flight, Lemon Juice, Light, Original Cold Foam, Ginkgo Leaf Ingenious Use - -
1 Lady Fashion, Eirin the Wanderstar, Bitters, Cherry, Fruit Pick Deep Affection - -
4 Bear-y Oat Milk, Oat Milk, Woofy Biscuit - 474 578
4 Green Leaf Ceramic Cup, Bear-y Oat Milk, Skim Milk, Caramel Pudding, Circle Pick Celebration - -
6 Classic Expresso, Coconut Milk, Standard, Banana Ice Cream - 504 615
8 Green Leaf Ceramic Cup, Levare Sunrise, Sugar Packet, Salt, Strawberry, Heart-shaped Pick Similarity - -
13 Gilt, Dryad Floral Tea, Hot, Leaf Jelly, Classic Skewer Dietary Taboo - -
16 Gilt, Mint Pomelo Soda, Less Ice, Salty Dried Plum, Cherry Blossom Denstiny! - -
18 Chilled Sour Plum Drink, Less Sugar, Honey Peach Jelly - 519 633
{{{tea-time-12-bond}}} {{{tea-time-12-formula}}} - - -
{{{tea-time-13-bond}}} {{{tea-time-13-formula}}} - - -
{{{tea-time-14-bond}}} {{{tea-time-14-formula}}} - - -
{{{tea-time-15-bond}}} {{{tea-time-15-formula}}} - - -
{{{tea-time-16-bond}}} {{{tea-time-16-formula}}} - - -

No Resonance or Swappable Skill found.